Facebook Post: 2022-03-12T08:18:40

YUV444 3 bytes per pixel (12 bytes per 4 pixels)
YUV422 4 bytes per 2 pixels (8 bytes per 4 pixels)
YUV411 6 bytes per 4 pixels
YUV420p 6 bytes per 4 pixels, reordered

Dicen que YUV 420 (Así es el nombre pero tiene base científica y está en código de “proyecciones de los pixeles”) es mejor para comprimir…

¿Pero que tal si se quiere después reeditar y ya no hay tanta información en el pixel para los colores modificar, en especial por los malos coloreados en áreas sin calibrar al 100%

https://en.wikipedia.org/wiki/YUV


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